Thursday 13 February 2014

unit 6 assignment 3

gratuitous- there for your entertainment.
informative- there for a purpose.
Desensitisation - your used to seeing violence and your used to it, your not shocked by it.

http://www.youtube.com/watch?v=8NMnnMRWJ-0

I felt abit shocked when I watched it because i wouldn't of thought that they would put something like this in a game because of the American history with terrorists and gun violence. I thinkI had the preferred reading

the effects model is a theory, a theory is someones idea, there fore a theory can be wrong. We can choose to agree or disagree. some people call the effects model the ' hypodermic needle or syringe'
the media effects your behaviour ' see it-do it'
maybe some people maybe see it and do it, young children are very known to copy.

A moral panic is part of a cycle, a scapeoat is used to blame an issue on; them people are persuaded that issue is happening everywhere; increasing the panic and never really solving the problem                                                                        


 the alternative is the opposite to effects model 

it suggests that the audience is active; they actively use media for a purpose

Entertainment
information
identity

Do you agree or disagree with the effects model? 
Children are the most common of all the be apart of the effect model because they are infulenced by many things and like to copy. This is easy to pin on children because they are young and still learning. Everyone has been effected by the media in different ways. Everyone uses the media for many different reasons some being entertainement,information and identity. So I agree. 

• Do you agree or disagree with the uses and gratifications model?
I agree with the uses and gratification model because people use it for there needs. Over the past 10 years the internet has provided so much for people. People can be closer to their idols and it can make life easier and faster to communicate with others such as Facebook,twitter and instagram. On occasion most people can abuse these things such as bullying and hacking. Most teenager might feel that they need the internet to use facebook and etc. This is only because they have grown up with it and dont know what its like to not have these things. Some of the older generation use it to find out whats going on around the world or use it for biussnes reasons.

• What are the oppositional readings of violent video games, get websites, newspaper articles and video clips to prove it? Link to the article and then explain what is says in your own words.
Perants have a negative view on violent video games, because all perants are going to worry about their children/child copying the game or getting ideas of the game.
http://www.empoweringparents.com/video-games-violence.php# 
But most perants like to blame the games on their childrens/childs behavoir because they want something to be at blame. Most of the oppositonal reading of violent games are negative because it creates a story such as;http://www.history.com/topics/columbine-high-school-shootings

• Do you think these articles of video games prove that the effects model is more than a theory, but might actually be fact?
 I agree with this because children are know to copy. Even if some children don't have a violent game if they see someone being violent they are going to see if being okay to do. But because effect model is a theory there is no hard evidence to suggest kids do these things because of games. 


• For the violent games you have picked, why do you think these people have responded in a violent way? Do you blame the game or something else? 
You can blame the game but also you can blame perants because these games all have age boundaries  So someone must of bought them the game knowing they are not old enough to play it. Or maybe game companies have to be more strict on who they sell it to. in my opinion some one has to have very low standards to copy a game in a way they create violence and cant grasp that playing a game you are just playing it.

• How do you think audiences respond to the games you listed as being positive? Do they use them for information, entertainment or education? 
Most people buy games just for the entertainment value. People respond to the games being positive because they buy the new version of the game each year. They wouldn't do it if it had a negative effect on them or others.
• Do you think there is a chance that violent video games make people violent? Is it that simple? What do you think should be done to protect people from violent video games? Should we ban them all?
Yes, there is a chance of making people violent but it depends on what type of person you are. Most people play games like GTA or Call of Duty to play with their friends or play to take the game serious like ranking up or playing missions. I think we should be more strict to the ages we sell the games to and be more strict on how we sell the games. most kids will get violent games by second hand. I don't think we should ban then because game are purely for entertainment and there is millions of pounds to made out of them.













1 comment:

  1. Connor Milligan

    • Good worksheet
    • You have missed the deadline for a complete submission, we need to talk about this
    • Complete the opinionated blog post using the assignment brief and complete all the tasks
    • Then add answers to the following questions
    • Do you agree or disagree with the effects model?

    • Do you agree or disagree with the uses and gratifications model?

    • What are the oppositional readings of violent video games, get websites, newspaper articles and video clips to prove it? Link to the article and then explain what is says in your own words.

    • Do you think these articles of video games prove that the effects model is more than a theory, but might actually be fact?

    • For the violent games you have picked, why do you think these people have responded in a violent way? Do you blame the game or something else?

    • How do you think audiences respond to the games you listed as being positive? Do they use them for information, entertainment or education?

    • Do you think there is a chance that violent video games make people violent? Is it that simple? What do you think should be done to protect people from violent video games? Should we ban them all?

    ReplyDelete